Being my first entry into the resident Evil franchise, ‘Village’ was both a treat and a mystery to me. I had previously perceived the resident evil games as mass shoot ’em ups but was presently surprised when I was greeted to a much more puzzle/adventure game as Ethan Winters (protagonist of the previous game, Resident Evil 7: Biohazard) is once again thrust into the supernatural world in search of his infant daughter, Rose.
The game begins some 3 years after the events of RE 7, with Ethan desperately attempting to live a normal life with his wife Mia and their newborn daughter, however, as you could probably expect with the Resident Evil games, all does not stay normal for long as Ethan finds himself waking up in the middle of a Romanian forest with no understanding of why he is there. After traversing through many a dead, strung-up crow and several decapitated goat heads, he finds himself faced with a middle ages-esque castle and a seemingly abandoned town to match. After some minor exploration and an attack from what seemed like hundreds of Lycans (werewolves for those who aren’t horror buffs), Ethan uncovers the villager’s weird cult-like obsession with the mysterious ‘Mother Miranda’ as it becomes clear his daughter’s kidnapping is part of a much deeper ploy.
Right off the bat, the game’s settings are beautiful and engaging, taking place in predominantly the castle and village with a couple of other areas sprinkled in for good measure. The beginning is relatively quick, throwing you into the action almost instantly. Many eery characters are introduced, being explored individually later in the game.
The characters are memorable and creepy, with interactions with the 4 lords, especially, being a highlight of the play through. These Lords make up the bosses of the game, with fights feeling unique, keeping me jumping out of my seat constantly. Lady Dimitrescu , the first boss of the game, is by far the best of the 4 Lords, with all 9 foot 6 of her Vampirical maliciousness shining through as Ethan tries to escape her castle. Unfortunately, the game’s highest point is this section with its start being one of the best I have ever played yet proceeds being of slightly less quality. This is a minor criticism, however, with its highs (of which there are many) being incredibly high and its lows being only ‘very good’.
Ethan is an engaging MC and Mother Miranda’s aura alone provides ample reason to fear her. The game is filled with twists and turns with major shocks throughout. There is an abundance of jumpscares, and just enough gunplay to satisfy anything a Resident Evil fan could want. With a playing time of 8 to 10 hours and a new addition of side quests which aren’t usually present within RE games, there is ample content to justify its £50 price tag.
Overall, this may be the best horror game I have ever played!!!
Available on PlayStation 5 7/5/21 (PEGI 18) 5 Stars
Youth #Gottit View:
It’s classic Resident Evil for the modern gamer. Full of Jumpy moments, Big Scares, Weird Creatures and Lots and Lots of Gore. Highly Recommended!!!
PlayStation 5 review by Harrison and Con CLICK HERE!!!
The Banishing – Harrison talks Ghost Stories and Religion in Horror with Director Christopher Smith!!!
If you could Direct a remake of any classic Horror – which film would you choose and why?
I’ve often thought about doing a remake of Nosferatu. I’ve always loved the design of the Count in that film. Even when it was remade with Klaus Kinski or used in Salem’s Lot, there is something inherently scary about the Nosferatu vampire. I think Nosferatu would be the perfect way to reboot the vampire genre.
Have you or anyone close to you ever had a paranormal experience and if so what happened?
No. Sorry for the boring answer but to me all supernatural events are actually events that are happening within the mind of the person. That’s why I love The Shining so much. The hotel is Jack Torrence’s mind. If someone tells me they’re haunted I take it to mean they’re not well.
I always find ghost stories far scarier to watch than slasher movies. Do you agree with this and if so what do you think it is about ghost stories that makes them so scary?
I actually find slasher movies more scary but I find ghost stories more interesting. Ghosts are essentially you being tormented by your own past. Something of the past is invading the present, just like bad memories, though in their scariest manifestation.
Why do you think religion is regularly used to enhance the scare factor of so many horror movies?
I think religion is in human DNA, whether your are a believer or not. Anything that successfully taps into that deeply ingrained belief, unsettles something within us and makes us uncomfortable. There’s also something inherently filmic about rituals of any kind.
The ending of The Banishing makes it feel very open to a sequel. Are there any plans to develop the story further?
I certainly would like to explore Harry Reed more, as I believe Shaun Harris created a really interesting character. For me the end is very much about the awakening of violence both within the characters and the world as a whole. The idea that prejudice can all too easily be dug up and harnessed within people to revolting ends.
The Pandemic has given people extra time to be creative. Has the extra time been useful to you and do you think the quality in the films made over the coming years will be better due to Filmmakers having more time to develop their ideas?
Only time will tell. I imagine there will be a spate of twisted films, although you never can tell, perhaps people are so tired of feeling miserable that swathe of comedies are about to flood the market!
Christopher Smith’s THE BANISHING HITS UK CINEMAS AND DIGITAL PLATFORMS MARCH 26TH – Review CLICK HERE!!!!
After about 2 years the ‘freak fest’ that is Little Nightmares has returned, looking more devilish than ever. However, unlike the last game it does not solely follow Six’s story it depicts a greater story.
Unlike the last game you control a new character named Mono who travels along with 6. Mono finds Six in a house trapped and befriends her and together they travel through areas trying to outmaneuver and trick enemies so the can eventually escape from hungry inhabitants.
What I find interesting about games like this is that they are very much up for interpretation, as it seems like the lore is a mystery. When we find Six she has already escaped and taken down the Maw with her powers and yet in this second game we see nothing of it against the bosses. I like this aspect of the game as it almost serves as dramatic irony. We know about the devastating power that Six and yet Mono is unaware. Overall I believe this ties a nice bow around how the game is played and really helps with the mystery aspect.
In this game the controls are incredibly simple, but what makes it hard is that they must be done in combination. This involves the new swinging mechanic that can be done to take down smaller enemies and destroy weak doors. This mechanic is good fun to use and becomes very fluid upon getting used to it. This becomes very useful as it gives you a sense of control over the enemies and entrances which the other game restricted you in. Also with the help of Six you are now able to get up onto higher places using her boost or you can move heavy objects or open heavy hatches using the strength of Six and Mono combined which also lets the control be in your hands. And a final thing that comes with the duo game (aside from the solo game) is unique challenges that can only be cleared in Six specific areas so she can turn nozzles or grab objects.
Unlike other releases on the market the Little Nightmares games play like a ‘LAIKA’ movie style ‘Little Big Planet’. In this way the game is set out so you continuously travel through the world and challenges instead of having a level select. I really like this format as it means that it has a flow that helps with constant fear instead of breaking it up into separate parts.
Most of the areas play out by completing challenges whilst either hitting smaller enemies or hiding from the large ones and getting to safety. This is a great dynamic as it means that the control it gives with the new swinging mechanic doesn’t make the game too easy and it still requires patience and precise actions.
I like ‘Little Nightmares II’ a lot due to its diversity against other games in the market and how unlike most horror titles which require fear in the unknown this game can make you be fearful whilst knowing exactly where enemies are. Which is a hard thing to do – but they pulled it off especially well.
I also like the art style which reminds me of Plasticine and it helps the textured design of the monsters and bosses can really be exaggerated. This really helps it become quite a fearsome game whilst still being incredibly casual and not leaving you terrified that at any moment you could be jump scared which keeps me coming back for more every day. For these reasons I believe (unlike many others games of this genre) this can be enjoyed by even the less hardened horror fans.
In conclusion I believe Little Nightmares II is a 5 star game as it’s very entertaining and the right level of difficult. You will always want to beat the game even if you get slightly creeped out by the characters.
Available on PlayStation 4, Nintendo Switch, XBox One and PC 11/2/21 (PEGI 16) 5 Stars (PS5 and XBOX Series X Coming soon)
Youth #Gottit View:
Perfectly fits into the Little Nightmares world and a must own for any horror gaming/movie fans!!!
Available on Digital Download 7/12/20 (15) 4.5 Stars
Youth #Gottit View:
This is a very addictive ‘psychological horror thriller’. Throughout the film you’re always wondering what the hell is going on. You dare not walk away in case you miss the explanation. Really good movie!!!